While the thread lists multiple issues, the issue that I found was with modeling temporal aspects of relativistic doppler (I also reported it on the github repo of the "slower speed of light" project, but that doesn't appear to be maintained):
In this game, it looks like the temporal component of the Doppler effect is modelled correctly.
dmitrybrant 1 days ago [-]
Thanks! Yes, I'm trying to pay extra close attention to modelling every perceivable effect as closely as possible. The remarkable thing is that none of the mathematics is particularly complicated, so if you get the math right, then all of the predicted effects emerge automatically.
dotancohen 12 hours ago [-]
This is probably one of the most important comments on HN, seriously. A concise summary that once we get the model right, the emergent behaviour matches observations.
Very reminiscent of the Casimir effect experiments.
santiagobasulto 2 days ago [-]
Some time ago I had the following shower thought: "the Speed of Light is pretty slow"
How i got there:
The closest major galaxy to the Milky Way is Andromeda, and is 2.5 million! light-years away. And this is the CLOSEST galaxy, the universe is extremely big.
Of course that as you get closer to C, the traveling object will experience time dilation (relative to observer), so the time passed will be less. At 99.999% C, the traveler would take ~11,000 years to arrive to Andromeda.
So again, even at 99.999% C, 11K years seems like a LONG time to reach even the closest galaxy.
My reasoning was: the speed of light is pretty damn slow.
But then I realized: no, it's not the speed of light that is slow, is my frame of reference.
For us humans, 11,000 years seems like A LONG time, but for the universe is not that long.
The universe's age is estimated to be 13.8 billion years. 11,000 years is 0.0000007971 of the age of the universe.
An average human lives 70 years, 0.0000007971 of that lifespan is approximately ~0.4 hours, or 29 minutes, so it's not that bad.
So yeah, frame of reference matters.
Terr_ 2 days ago [-]
In terms of comparisons to human lifespan, I think this one is interesting:
If you can somehow accelerate/decelerate at a constant human-acceptable 1G, time dilation means almost anywhere is reachable in a human-lifetime.
That coincidence(?) could easily become false if we are accustomed to lower accelerations or lesser lifespans.
andruby 1 days ago [-]
You're right, but not entirely.
At 1G constant acceleration reaching Andromeda would take ~15 years, or ~29 years if we also need to decelerate at the same 1G rate to not just whoosh by.
The furthest known galaxy is MoM-z14, which would take ~47 years to reach.
But unlike Andromeda, MoM-z14 is accelerating away from us, or more precisely, the space between us and MoM-z14 is expanding. It's "receding" at 726,000 km/s (= 2.4 times the speed of light). And still accelerating. Because of these, even the magical constant 1G accelerating spaceship can never reach it, not even in 1 Billion years.
asnelt 1 days ago [-]
That's the premise of Tau Zero, a very good novel:
There's a diagram for how long it takes a 'light-hugger' ship to travel various distances at 1-G acceleration. Shiptime is on the left, earth time is on the right.
https://en.wikipedia.org/wiki/File:Roundtriptimes.png
This is a really interesting video that explores this topic, pointing out that at near light speeds, the entire universe becomes accessible in a single human lifetime.
> If you can somehow accelerate/decelerate at a constant human-acceptable 1G
Well, you also need clarketech heat dissipation and collision deflection technology, if you want to get there without vaporizing.
Sohcahtoa82 1 days ago [-]
Yeah, once you reach a certain speed, even colliding with a fleck of dust can obliterate a ship.
Colliding with a single 0.3 mg grain of salt at 20% of the speed of light creates an impact with 560 MJ of energy, equivalent to 130 kg of TNT, over 8 times the nuclear bomb dropped on Hiroshima.
Even a tiny speck of dust, half a microgram, is equivalent to a hand grenade when hit at 20% the speed of light.
You wouldn't be able to even escape the solar system before your shields were devoured. If you accelerated at 1G constantly, you'd be going 3.5% of the speed of light by the time you reached Pluto's orbit. Space dust particles are already hitting you like nuclear bombs at that speed.
dotancohen 12 hours ago [-]
Details, details. That's mearly an implementation issue.
hebelehubele 1 days ago [-]
There was a bit in the series "The Expanse" about a what's called "Epstein Drive" where some guy invents a propulsion tech based on fusion and he losts control of his aircraft under an ever-increasing acceleration. After some minutes, his body gets crushed under its own weight before he could reach the controls and slow the spaceship down.
Yeah, certainly a reason to have failsafe timers and dead-man switches when testing new things.
While I did read The Expanse, when I think of that class of dangers, what pops to my mind is an old short story Neutron Star (1966) [0]. A financially desperate pilot is hired to discover what killed some researchers while leaving the indestructible starship hull intact... and the thrusters off.
Thanks for the Niven reference. Neutron Star was a fun read. I'm currently working through a collection of 80s SF shorts[0]. It's an entertaining lens into the narratives mores of the time, and or own in contrast.
> failsafe timers and dead-man switches when testing new things.
Aircraft and spacecraft are more than anything, mass constrained. Such failsafes are welcome in software, but neither the bleeding-edge engineers not even the test pilots would support adding failsafe mass if it would affect the tests.
zem 22 hours ago [-]
there was an interesting retcon of that story in one of niven's later works, where it was pointed out that any spacefaring race would know instantly what killed him. it was just better PR to pretend that it was a huge mystery, and that their hull wasn't vulnerable to some stupidly obvious danger but rather to something no one could have foreseen.
1 days ago [-]
sinuhe69 1 days ago [-]
Then I guess you will need millions tones of perfect mass to light converter like Astrophage just to get to the neighbor. The universe is simply too big to comprehend.
jtbayly 1 days ago [-]
I’m confused. Is it 11k years to the closest galaxy at the speed of light, or somehow accessible in a human lifetime?
stouset 1 days ago [-]
Relativity is weird. If you keep accelerating, at some point the objects stop accelerating toward you faster but the distances get shorter.
To an outside observer, the trip might have taken you millions or billions of years while to you it was only ten or twenty.
It’s helpful to think about the limit. To light, which travels at the speed of light, it arrives at your retina the exact moment it was created in the core of the sun. From our perspective, it took almost a million years (about a million years to make it from the core to the convective region, then another few minutes to travel from there to Earth).
jtbayly 20 hours ago [-]
> “At 99.999% C, the traveler would take ~11,000 years to arrive to Andromeda.”
So presumably this means 11k years from an earth point of view? But the traveler would still be alive and a very short time would have passed for him?
stouset 19 hours ago [-]
Nope! Far, far longer. I don’t know the specifics that the GP used but Andromeda is about 2,500,000ly away. An observer on Earth must perceive you as taking more than 2,500,000 years to get there, as you would have to have exceeded the speed of light to arrive any sooner.
At 1g of constant acceleration you can reach Andromeda in just under 15 years of experienced time. An observer on Earth will perceive you as having taken a hair over 2,500,000 years to get there. You can get there arbitrarily quickly; at 10g it would take a 1 year 9 months. But an external observer on either planet will see you taking closer and closer to 2,500,000 years to make it the full distance.
jtbayly 4 hours ago [-]
So the question becomes where does the 11k come in? It was just wrong?
digitalsushi 21 hours ago [-]
yeah but its statistical luck, a few photons keep winning the roulette wheel and pop out very quickly; and a few unlucky ones are still rattling around in there from year 1! it's more like winning a raffle than waiting in a queue
hnlmorg 1 days ago [-]
> the Speed of Light is pretty slow
Professor Farnsworth: That's why scientists increased the speed of light in 2208.
sh0gg0the 1 days ago [-]
On YT there is a video of a flight through the solar system at the speed of light starting at the Sun. It's a pretty boring video. You see very little movement and change over time. After 8 minutes Earth slowly passes by. After 44 minutes you reach Jupiter and the video ends.
shagie 1 days ago [-]
If The Moon Were Only 1 Pixel (A tediously accurate scale model of the solar system) https://www.joshworth.com/dev/pixelspace/pixelspace_solarsys... has a button at the bottom right for 'C' which scrolls to the right at the speed of light on that scale.
https://thinkzone.wlonk.com/SS/SolarSystemModel.php?scale=10... lets you make scale model calculations (useful if you're building one). The default model scale has the speed of light at 67.06 mi/h (107.9 km/h). This puts Earth out at 14.16 miles and Alpha Centauri at 2,581,000 miles away.
I personally like the "Sun is 5 inches" scale because that puts the speed of light at 323.1 ft/h (10x garden snail speed) which is 1.46 miles/day... because that puts Alpha Centauri at 2,354 miles away... which is a conceivable distance.
If you go to a scale of the sun being 500 inches (about 110000000) and the speed of light is 6 mph, Alpha Centauri is 234,600 miles away - the distance to the moon. It also lists the scale distance to the center of the Milky Way 1,327,000,000 miles) and Andromeda (137,400,000,000 miles) which are in the unconceivable range.
sh0gg0the 1 days ago [-]
Does this take relativistic effects into account? The video I mentioned doesn't. Near the speed of light your surrounding looks like sped up and the distance to your target is clinched. Your own time runs slower in comparison and the distance is shorter. So theoretically you're able to reach the destination millions of LY away in your lifetime.
Edit: I now watched the animation. It's exactly the same as the YT video. Speed of light is very, very slow.
buf 2 days ago [-]
Not only that, from light's perspective, it takes no time at all. ;)
irjustin 2 days ago [-]
From the light's perspective: "what is this.... time you speak of?"
cluckindan 1 days ago [-]
Also: ”Did we just go somewhere?”
RHSman2 1 days ago [-]
Does it know somewhere?
cluckindan 3 hours ago [-]
When it interacts with matter, it briefly becomes something else which does!
Roman lowercase c is the metric prefix centi-. Roman uppercase C is the metric unit coulomb.
Italic uppercase C has various uses such as: a variable denoting capacitance in electrical engineering; an undetermined constant of integration in calculus.
Tepix 1 days ago [-]
> "the Speed of Light is pretty slow"
> How i got there:
> The closest major galaxy to the Milky Way is Andromeda, and is 2.5 million! light-years away.
The speed of light is high. It's just that the universe has expanded into an unimaginably large area by now.
NetOpWibby 1 days ago [-]
Wow…that makes sense. I’ve had the initial similar thought but never investigated further, thank you for this.
atlimar 2 days ago [-]
> At 99.999% C, the traveler would take ~11,000 years
if we add more 9s, is it possible to reduce that number to within a human lifespan?
marcyb5st 2 days ago [-]
Yeah, it is and the math get's really counterintuitive to grasp since humans (at least me) have trouble thinking in exponential terms.
If you accelerate at 1g constantly for 1y you travel 0.5 light years. You do that for 10.5 years and you reach the center of the milky way. You do that for another 4 (~14 total) years and you are in the Andromeda galaxy, and you do that for another 10 years (~24 years total) and you reach what today is considered the edge of the observable universe.
By the time you get there you are basically traveling at a rounding error from C.
ExoticPearTree 2 days ago [-]
> If you accelerate at 1g constantly for 1y you travel 0.5 light years
Can't we accelerate past 1G constantly? Or do we expend so much energy doing it that we can't realistically do it with today's technology?
TheOtherHobbes 2 days ago [-]
We can't do it with any rocket-like propulsive technology. By the time you get anywhere close to c the front of your spacecraft is being abraded into nothing by interstellar gas, larger particles of dust will kill you, and colliding with anything bigger creates an explosion that can be seen for light years. You need to be flying a large asteroid to even think about surviving it - you still won't for long, but you will have time to think about it - and the energy requirements are wildly impractical.
Magic warp bubble tech is the bare minimum, and we're nowhere close to inventing that.
myrmidon 2 days ago [-]
Sadly there is no realistic approach to get there (even assuming fantasy-levels of technology).
Chemical rockets are currently the only thing that allow sustaining such accelerations briefly for human-size payloads, but the low exhaust velocity and exponential reaction mass requirement make sustaining it for days/months/years completely impossible.
You'd have to supply the energy externally (i.e. some sort of beam propulsion), but getting any significant fraction of g out of such a system (with human-sized payloads) seems unlikely within the next centuries, especially as the distance increases.
consp 2 days ago [-]
> You'd have to supply the energy externally (i.e. some sort of beam propulsion), but getting any significant fraction of g out of such a system (with human-sized payloads) seems unlikely within the next centuries, especially as the distance increases.
Or some form of ram scope, plenty of H everywhere, but those also have the issue of you collecting things while going at relativistic speeds.
21asdffdsa12 1 days ago [-]
You need ablative ships cruising ahead of you..
wallst07 2 days ago [-]
We can easily accelerate past 1g... 1g is just chosen for human comfort, but running any rocket engine continuously for a year requires an impossible amount of fuel.
40four 1 days ago [-]
Not with current technology. That was kind of the physics “trick” in the book ‘Project Hail Mary’, where the astrophage provided enough energy and propulsion to be able to sustain 1G of acceleration.
Enginerrrd 1 days ago [-]
The astrophage was pumped around the ship to act as shielding for cosmic rays too.
jdjfbfbdbfnf 2 days ago [-]
We need a massive rocket to escape the earths gravity (1g). That takes us minutes and a crap ton of fuel. The issue is to keep doing that with fuel and oxidiser constantly for 1, 2 or 10 or 25 years is a monumental amount of energy, which is a monumental amount of weight, which is a monumental amount of volume... Also you also need the exact same amount of fuel to stop again.... So yeah ... We don't got it yet
mjmas 2 days ago [-]
We can't necessarily survive that well when under acceleration greater than 9.81 metres per second per second for extended periods of time.
lostlogin 2 days ago [-]
Gravity on Earth varies about .7%.
Increasing the acceleration a little bit more than that (eg to 1%) would make a difference.
> "Increasing the acceleration a little bit more than that (eg to 1%) would make a difference."
Wouldn't that be only a few months on a decades-long journey at 1.01G vs 1G??
lostlogin 22 hours ago [-]
I was thinking of journeys that are hundreds or thousands of years.
If the acceleration was too great but survivable, what happens? I can’t imagine my back, knees or ankles would like it.
SideburnsOfDoom 1 days ago [-]
> Can't we accelerate past 1G constantly?
It's hard to accelerate at or beyond 1G for very long with current technology. Roughly speaking, the rocket runs out of fuel soon. Packing more fuel makes the rocket heavier, meaning diminishing returns when using the fuel. The mass required grows exponentially. See "The tyranny of the rocket equation"
devld 1 days ago [-]
> You do that for 10.5 years and you reach the center of the milky way
But that would be pretty pointless without taking the time to decelerate :)
librasteve 1 days ago [-]
oh, so that’s where all the aliens are … up and cruising around at .99g
rrr_oh_man 2 days ago [-]
> math get's really counterintuitive to grasp
People always say that about speed of light stuff, but I don’t get it. Do you have any more examples of counterintuitive math?
Because what you’re describing is basically the equivalent to compound interest in finance. (e.g. investing $100 at 10% interest over 10 years results in $260)
MathMonkeyMan 2 days ago [-]
The proper time (that is, the time the traveler measures on a clock) goes to zero very quickly towards the end. Even with both axes plotted logarithmically, it's just a sudden drop at the end towards light speed.
Funnily enough, I use Cloudflare Warp at work, and it breaks my site for what I think are DNS related reasons. Maybe there are some more exotic DNS keys that I need to add.
Or I could go back to IPv4 with dynamic DNS, but that would mean changing domain registrars.
numpad0 17 hours ago [-]
NS record for domains usually can be pointed at someone else than the registrar it's on, just fine(unless DNS infra of either one or both goes down). That's entirely separate to registrar transfer.
tcfhgj 9 hours ago [-]
Still can switch isp usually
tcfhgj 1 days ago [-]
Enable ipv6
Sohcahtoa82 1 days ago [-]
Not an option for me. I have a residential ISP that gives me symmetrical gigabit fiber, but has no support for IPv6.
One million seconds is 11 days, a billion seconds is 31 years.
rrr_oh_man 2 days ago [-]
Thanks! But same here imho:
1,000 seconds = ~0.01 days (~17 min)
1,000,000 seconds = ~11.57 days (~12 days)
1,000,000,000 seconds = ~11,574.07 days (~32 years)
1,000,000,000,000 seconds = ~11,574,074.07 days (~32k years)
It all seems quite logical once you put everything into the same unit, I think.
Maybe it's just our human calendar/time unit rollercoaster (60*60*24*30*12) that's playing tricks on us here.
jeanlucas 2 days ago [-]
Of course it is logical, we are not discussing the math.
But it isn't intuitive, you're not used to numbers that big or that grow that fast.
Few things go from a million to a billion, especially when related to time.
mathgeek 1 days ago [-]
It’s the units that make it seem unintuitive. 12 days is roughly 0.032 years, and 17 minutes is likewise 0.000032 years. It’s relative to how we were taught to view smaller lengths of time. Of course you could argue measuring time by the rotation of heavenly bodies is more intuitive than counting on your fingers for the hours in a day and days in a lunar cycle.
saberience 1 days ago [-]
Going from a million to a billion isn't some special relationship. It's just * 1000. It's the same as going 11000 or 101000.
I find it frustrating that people seem to think that someone going from 1M to 1B is somehow different to other numerical operations. It's not. It's 1000 times bigger, it's not a huge deal.
jeanlucas 1 days ago [-]
And any exponential growth is also a multiplication, it's not a big deal, just giving example on what they asked before.
Somehow people are interpreting this as some kind of math trick.
It's not a trick, our brains are not wire to deal with numbers growing quickly, but we do understand the math.
RHSman2 1 days ago [-]
Only abstractly. If you are living in the process, it is hard and very few people live that.
lightedman 1 days ago [-]
Which process, though? Every human alive easily went from millions of cells to billions of cells to trillions of cells.
marcyb5st 1 days ago [-]
[dead]
alex_duf 2 days ago [-]
You can but I don't want to see that energy bill
andsoitis 13 hours ago [-]
> if we add more 9s, is it possible to reduce that number to within a human lifespan?
Yes. At 99.99999999% of c it would take 35 years from the perspective of the traveler. However, an observer on earth will still see it taking 2.5m years.
futureshock 1 days ago [-]
Of course! You can arrive as quickly as you want as the traveler. You can cross the observable universe in a few hours if you add enough 9’s.
santiagobasulto 2 days ago [-]
Yes. Time dilation (with respect of the stationary observed) is calculated using the Lorentz factor.
At 99.999% of C, the Lorentz factor is ~223.6.
It grows pretty quickly as you add more 9s to the fraction. Every two additional 9s multiply the Lorentz factor by ~10.
The speeds are theoretical (unachievable), time dilation itself is robust and proved (gps wouldn't work as precisely without accounting for it)
santiagobasulto 1 days ago [-]
of course I meant that a human made object traveling at those speeds was theoretical, not time dilation itself. Never thought I'd have to clarify that :)
2 days ago [-]
ryeights 2 days ago [-]
Proper time asymptotically approaches zero here right?
ndsipa_pomu 2 days ago [-]
Yes. If you can manage to get arbitrarily close to the speed of light, the amount of perceived time would get arbitrarily close to zero.
davidoduk 1 days ago [-]
So when we think we're looking at Andromeda today, we're actually seeing Andromeda as it happened 2.5 million years ago. That means someone/something? in Andromeda today, with the ability to see Earth clearly, would see some of our ancestors, like Homo habilis.
I've always wondered, if we end up being able to travel faster than light, we'd technically be able to look into the past depending on how far we go. 1000 light years away and you can see your ancestors on earth.
13 hours ago [-]
yellowapple 1 days ago [-]
A good enough lens would make it straightforward to solve murder mysteries, provided the murder happened outside on a sunny day.
fwip 1 days ago [-]
In some sense yes, but I'm not sure there's enough photons coming from Earth 1000 light years away to see anything, even with a fantastically sensitive telescope. It would be very cool, though.
mr_mitm 1 days ago [-]
It doesn't really make a lot of sense to contextualize a velocity with a distance or a time period.
You think those time periods are large because you see a lot of numbers in the units you chose, or because it is much larger than your lifespan. But in the grand scheme a galaxy is nothing but a spec of dust, 10k years a blink of an eye.
There is no other natural velocity that I'm aware of that we could compare it to, but we can say that the speed of light is the fastest there is, so how can it be slow?
cheschire 1 days ago [-]
I wonder what the light equivalent of a sonic boom is.
_Microft 1 days ago [-]
Cherenkov light
DoneWithAllThat 1 days ago [-]
There’s sci fi novels that deal with it in just these terms. Like some folks with head out on a .99c acceleration ship and be like “okay we’ll be there in fifteen thousand years (original reference frame time)” and that’s just the scale at which the story unfolds. You just accept that when you leave on these trips that if you ever come back now it’s tens of thousands of years in the future there. Nbd
IAmBroom 1 days ago [-]
The OTHER effect of time dilation that isn't being mentioned: the rest of the universe is not accelerating with you, so it doesn't experience time dilation.
Along your trip you will see stars turn red, sometimes flashing white and blinking out, but sometimes just fading away.
Your civilization will without a doubt go extinct.
If you are exceedingly lucky, you may see other civilizations of other species arise... but you'd need very high energy receivers in front of you, or deep infrared receivers behind, and of course be staring at the right place to see the signs.
You may eventually begin to notice the revolving motion of galaxies. After that, if you continue, you'll see galaxies collide. By then your planet will have been dead for longer than it was a planet when you left it.
stackedinserter 1 days ago [-]
Yeah, space exploration/colonization can be only made by species that live a million years, or can pass the same goal across many generations forward.
Maybe it's the answer to Fermi paradox: aliens are all around, we're just too fast for them to communicate.
BobaFloutist 1 days ago [-]
Relativity fixes that a little, you don't need to go light speed to make it all over the place within your lifetime, it's the observers who sent you off that will never reap the fruits of their effort.
greysphere 2 days ago [-]
One oddity of Lorentz invariance is that two non-parallel boosts decompose into a boost and spatial rotation.
I've never quite wrapped my head around this and was hoping to get some insight from this simulation. But afaict, I'm not seeing this effect (press W for a bit, the A for a bit and it's not obvious I'm at a different orientation - if I look down at the ground the gridlines are still axial).
I don't know if I'm misinterpreting the math, or the simulation, or maybe the simulation is doing something to 'correct' for this behavior so things are more natural, or something else. Does anyone have any insight?
zogomoox 1 days ago [-]
go past the cubes at near lightspeed, you'll see them rotated; you can see their back planes even before you passed them.
unexpectedtrap 1 days ago [-]
That’s just the aberration, no? I.e., you can simply smash A and observe some rotation. Since there are no non-collinear accelerations in this case, it’s certainly not the required effect (which is called Wigner rotation).
You can however observe a mathematically equivalent effect in hyperbolic games, e.g., in Hyperbolica. Hyperbolica even has a quest about rotating a chest by moving it along the axes. On the hyperbolic plane it’s of course not about acceleration but about a winding number you’re doing around some point, but it’s still fun.
timoth3y 1 days ago [-]
I know this takes the fun out of it, and it is a fun project, but FWIW the speed of light is not an independent variable. It's woven into the fine-structure constant, the relationship between mass and energy, and how any kind of information is transmitted between objects in the universe.
This is more of a simulation of what if light was perceived as 5mph for you and kept the same for everyone else.
It is cool though.
somenameforme 1 days ago [-]
I think the unspoken point of these simulations (Carl Sagan also famously did one for the good Cosmos) is not what if the speed of light was lower, but what would traveling at near the speed of light look like in a more recognizable/'intuitable' scenario than the endless vastness of space with little specks of stars flying by us.
evanb 1 days ago [-]
You can adjust the speed of light and hold the fine structure constant (and all other dimensionless parameters) fixed by adjusting some of the other dimensionful parameters.
IAmBroom 1 days ago [-]
Found Q's alt account.
lightedman 1 days ago [-]
Simple. Change the gravitational constant of the universe.
rootusrootus 2 days ago [-]
Whenever I think about light speed being fast, I imagine myself standing at the edge of the solar system and watching a hypothetical photon travel from the Sun to the Earth and taking 8 minutes. Suddenly it doesn't feel like light is really all that fast except at human scales. 5 km/h would be fascinating though.
jbaber 2 days ago [-]
The globe here is, in my opinion, the best such visualization because I've personally travelled the distances depicted.
The speed of light is unbelievably slow, not even as a cosmic scale, but on earth.
We cannot play competitive multiplayer games globally, without 300ms ping. I dream of a world playing Black Ops 2 on a original PS3 in 2026 getting into a lobby because latency is low.
dinfinity 1 days ago [-]
Still not as unbelievably slow as signals in our body. If you hook up a fiber connection from a button to an LED, then stub your toe on the button, the fiber can be thousands of kilometers long and you'll still (via the LED) see that you've stubbed your toe before you feel it.
This is of course assuming instant activation, a direct connection and no additional latency from network hardware.
apothegm 1 days ago [-]
The LED will display it first, but will the signal reach your visual centers first? And how about the time for your brain to process that signal and make you consciously aware of the visual vs. the way the pain signal is forwarded to conscious processes?
dinfinity 1 days ago [-]
Fair issues, but none of them impact the fundamental point. I'm not trying to make a point on touch vs. visual sensing or with regard to consciousness (time shifting of visual input is a thing, which could be impactful here, see "chronostasis").
The point is to quickly and accessibly convey an intuitive understanding of the propagation speed of information in biological circuits vs. the max speed of information in our universe (to our current knowledge at least) and in our technology.
2 days ago [-]
rwoerz 2 days ago [-]
Ultimate counterevidence of an benevolent "intelligent designer"
zelphirkalt 2 days ago [-]
How do you arrive at 300ms?
fahrvrgnugen 2 days ago [-]
light is 186k miles per second, the other side of the globe is 12.5k miles away - so 67 ms / 130ms+ round trip in optimum conditions. Add more for network hops and consider that fiber is not quite as fast as vacuum.
300ms feels extremely optimistic coming from my perspective of someone living on an island in SE Asia
jmaw 1 days ago [-]
Simply send your cable through the center of the earth and boom, latency reduced by ~1/2. Remember me when you make billions of $ from my idea.
93po 22 hours ago [-]
It'd actually be about 36% shorter :)
tiborsaas 1 days ago [-]
Can't wait for the neutrino-internet to launch once they fix the packet loss issue :)
I wish the guy who created this included a 'your perceived velocity relative to [some fixed point]'. The speedometer shows what an at rest observer would perceive your velocity as, not what you would perceive it is. The 'magic' of relativity is that the speed of light is not really a speed limit. You can travel endlessly far ahead of it. Distance and time then begin to distort, and you effectively travel into the future, but you can go arbitrarily faster than it.
If we ever reach the technology to enable relativistic starships (basically able to accelerate at 1g or so for years at a time), then the universe is going to get seriously weird. Not only for us, but also for people in the distant future who will regularly have ancient relics from the past traveling into their time, when they will likely scarcely resemble us, and going 'Hello fellow... humans?' That'd be some next level archaeology opportunities though.
It'll also be socially odd as the elite and powerful travel off into the future seeking immortality, unable to ever return, at least so far as we currently understand.
IAmBroom 1 days ago [-]
> The 'magic' of relativity is that the speed of light is not really a speed limit. You can travel endlessly far ahead of it. Distance and time then begin to distort, and you effectively travel into the future, but you can go arbitrarily faster than it.
You cannot. The speed of light limits you, even as you approach it, by changing distance itself.
There is no absolute distance between two points; all astronomical distances are calculated in a non-relativistic framework. This is perfectly acceptable, since we all live in that framework relative to each other, and even if we were talking to multi-generational "friends" on Alpha Centauri, it would still hold true for both sides (to within an imperceptible error).
This is why it is sometimes suggested that photons don't "travel" at all; because they move at c, every spot they go to is the same spot to them. A divide-by-zero non-error.
somenameforme 9 hours ago [-]
You cannot what? Everything I said is completely accurate. As is your conclusion - with the speed of particles being infinite, from their perspective.
This is also why it's 100% possible for a human to travel to Alpha Centauri, or even the edge of the known universe all within a single human lifetime, from his own perspective. Of course for an at rest observer, billions of years would have passed, but for him - mere decades.
HPsquared 2 days ago [-]
On the other hand think of the wavelength of light and how absurdly fast the oscillation frequency is to provide a wavelength of a few hundred nm at the speed of light. 8 minutes is a lot of cycles, and 150M km is a lot of wavelengths!
altmanaltman 2 days ago [-]
But light is not really even light except at human inference level. Like yes if you were a god like being looking at this and understanding light in a proton level way, it wouldn't be very impressive but I would say that is not the right way to think about physcial phenomena. How can you even be sure time has any definite meaning outside human's concept of it? In that sense what do words faster or slower or minutes even mean
brontosaurusrex 2 days ago [-]
For the photon the time passed is 0 right?
tristanj 2 days ago [-]
Velocity raptor is a free game that accurately simulates the effects of special relativity. It slows down the speed of light to 3m/s and you solve puzzles as a cute dinosaur. https://www.testtubegames.com/velocityraptor.html
There is also a helpful FAQ which explains all the strange things happening, such as length contraction, time dilation, and color shifting: https://testtubegames.com/srel101.html
My favorite levels are #18 (which demonstrates time dilation), #26 (which demonstrates space warping), and #42 (which demonstrates retarded time https://en.wikipedia.org/wiki/Retarded_time ). All the levels are unlocked and you can skip to any level.
> A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.
koolala 2 days ago [-]
Interesting this has the exact same controls with slidy movement + space bar to stop. It seems likely Claude based it off of it and the other MIT game.
dramm 2 days ago [-]
No doubt inspired by George Gamow's Mr.Tompkins in Wonderland (https://en.wikipedia.org/wiki/Mr_Tompkins). That was recommended reading for entering Physics undergrads when I did my degree.
I ran into this a while back when I was trying to design an RTS with information delay.
chamomeal 2 days ago [-]
Loved that game!! Blew my mind in my 1st year physics classes
TZubiri 2 days ago [-]
It seems like it's open source, and that it splits the game from the actual engine, so if someone wants to vibecode something of their own, they can take this as a base rather than vibing the physics from scratch, with the risks of messing the core mechanic from scratch.
I feel like a rule of vibecoding would be that you shouldn't do it for the core of a product, the quality is just not there yet. Even if it is, your core contribution should be what LLMs would train on, rather than being their output.
Tostino 2 days ago [-]
Played around with this one before. Very interesting. Thanks for linking it.
IvyMike 2 days ago [-]
The book Redshift Rendezvous from 1990 explores this idea. (TBH the story is a little clunky, but if you like to see someone look at the physics in depth, it's pretty interesting.)
I'm reading the clockwork rocket at the moment. It's a little different but it's set in a universe where the laws of physics / behaviour of light seems to be different to our own.
pavel_lishin 1 days ago [-]
If you end up enjoying it, give Dichronauts a shot as well.
nielsbot 2 days ago [-]
similarly, Einstein's Dreams is a collection of very short stories that explore different flavors of time. For example: time slows as you near the city center - those who approach it end up frozen forever like the event horizon of a black hole.
Would be a nice thing, because atomic bombs wouldn't work at all. According to E=mc^2, the energy which would come out of a atomic fission would be hardly measurable.
zrail 2 days ago [-]
The first few Discworld books explore this a little bit too. I think pterry dropped the concept after that, I don't really remember it later in the series.
yreg 2 days ago [-]
Darkness travels even faster than light on Discworld, because it has to be fast enough to get out of the way when light arrives.
aequitas 1 days ago [-]
The sunrise flows like a golden river onto the landscape. If I remember correctly.
Also one of my favorites is discworld scientist experimenting with ftl communication through succession by “modulating” a king above a pit of sharks an measuring his son at the other end of the world for “kingness”
teamonkey 1 days ago [-]
This is very cool, but what mechanism lets me see the roof of the cars on the big wheel?
The cars seem to twist towards me as they approach and away from me as they recede, but from my initial stationary position, which is below the roof of the lowest car, I feel that I shouldn’t ever be able to see light from the top surface of a car’s roof?
If I toggle ‘L’ off then indeed, I can’t see the top of any of those cars. But I feel that even with it on, and in the absence of gravitational lensing, I feel the path of light from that top surface would always be blocked?
Sopel 1 days ago [-]
The cart is moving down faster than the light "bouncing" from the top of the cart towards your eyes. Whether the light can actually bounce this way I do not know. https://imgur.com/a/Aztdj4C
pmontra 2 days ago [-]
Too bad that it does not seem to work on mobile. I did not find any way to move around (add arrow buttons? Are we supposed to move around?) and if I double tap I change the direction in which I am looking but not very predictably. Maybe my phone is too slow.
Fun fact: given that the meter is defined in terms of speed of light (and cesium frequency), "changing the speed of light" is a counterfactual impossibility, what is actually changing are some other fundamental constants.
sakjur 2 days ago [-]
If we realized tomorrow we had the speed of light slightly wrong, we wouldn't change the length of a meter, we would change the definition of the meter. We've redefined the meter thrice already.
tliltocatl 1 days ago [-]
We wouldn't "release" that because there is simply no way to tell if it is wrong. The past redefinitions happened because previous definitions were too ambiguous rather than "wrong".
d34dman 1 days ago [-]
Isn't it more like "meter" expands/contracts based on where you are in space?
aquafox 2 days ago [-]
FWIW, the best traveling speed is 147000km/h, because the Doppler effect makes a red light appear green. ;)
the-mitr 2 days ago [-]
In the Three Body Problem Trilogy by Liu Cixin some of the more advanced civilisations have the ability to change the speed of light locally with very interesting consequences for the that local space
aaronbrethorst 2 days ago [-]
I'm being vague to avoid spoilers, but I'll just say that it serves for a very interesting meditation on the concept of loss, and has stuck with me for the 5+ years since I read the trilogy.
er4hn 2 days ago [-]
Same here, the quote on time passing stuck with me quite a bit.
divyekapoor 2 days ago [-]
Pedantic note: The speed of light in glass, optical fiber and water is different from vacuum (much lower). On a certain scale, humanity also knows how to locally alter the speed of light though not to this extent.
walrus01 2 days ago [-]
It's not actually that the speed of light in a singlemode fiber optic cable is slower, but that the photons aren't travelling in a direct path down the fiber like water down a pipe. They're bouncing off the interior walls of it at like a 45 degree angle billions/trillions of times before it reaches the other end of the cable.
Basically imagine like if you wanted to walk in a straight line between two points at both ends of a empty, long, narrow rectangular warehouse, and instead of walking in a straight line from A to B, you bounced off each wall at an angle (like a pool ball ricocheting off the bumpers) to get from one end to the other. Making your cumulative distance travelled on foot much greater.
vlyan 2 days ago [-]
>the photons aren't travelling in a direct path down the fiber like water down a pipe. They're bouncing off the interior walls of it at like a 45 degree angle billions/trillions of times before it reaches the other end of the cable.
I know there are many other mundane technologies that can be described in sci-fi-ish way, but for some reason I'm particularly amazed by fiber transmitters being compact and cheap enough to be used in mass-produced killer drones.
walrus01 2 days ago [-]
Not just that but your average russian or ukrainian used expendable munition UAV that uses a singlemode fiber spool uses the cheapest and most mundane of fiber transceivers. There's no requirement for data rates above 1 Gbps, so ordinary SFP optics (not SFP+ or anything) are used, and the distances involved means it works fine with a extended range 1550nm to 1610nm reach thing that can nominally handle 40 to 80 km of fiber.
When I say data rates are way below 1 Gbps, it's because commonly you've got two things going on, a UART serial bridge from operator to flight controller board (same idea as what is implemented in RF with ExpressLRS, TBS Crossfire or similar), this is at most a Mbps or two. Then a possible live video feed over IP which will be easily under 50 Mbps.
The only thing a little bit out of the ordinary about them is that they're often bidirectional single strand optics with the prism built in, and tx/rx on different wavelengths (like 1550 and 1570, or 1550 and 1610, or whatever). Basically same thing that somebody lighting a very low cost metro dark fiber circuit might do to use only 1 strand for a gigabit or 10 Gbps link.
sampullman 2 days ago [-]
You can get a pretty good 1080p60 video at only 6mbps. Depends on how well the sender is encoding I guess, but it shouldn't be too much more than that.
tliltocatl 2 days ago [-]
I think the drones don't use a complex encoder because latency.
walrus01 2 days ago [-]
Some of the more basic ones are a very rudimentary NTSC analog video in to H264 encoder board that is tiny in weight and power consumption. They're using the same NTSC analog video-out forward flight cameras as are used in pure analog FPV. It's also not doing really 'complex' H264 encoding. Very similar to what you would get for the H264 encoder in a cheap $60 IP (RTSP) security camera.
There's more advanced ones that take video input from a MIPI digital video interface or native HDMI input.
Not just because latency but also because of cost, size, weight, power.
rootusrootus 2 days ago [-]
> They're bouncing off the interior walls of it at like a 45 degree angle billions/trillions of times before it reaches the other end of the cable
At the risk of exposing how little I remember from physics, doesn't light in a single mode fiber not bounce? (right about now I'm thinking that it's probably not great to think of photons bouncing because this is quantum level stuff, right? light is a wave, etc. gosh it's been a long time since I tried to really know any of this...)
walrus01 2 days ago [-]
The bouncing is more a metaphor, the refraction of light bending at an angle is sort of like how if you as an exterior observer look at a person who is standing waist deep in a very calm and clear swimming pool, their legs appear to be at a different position than their torso. Now imagine that 'bending' repeating trillions of times.
Light’s still slower in glass than in a vacuum, though, or it wouldn’t refract at the transition between the two.
walrus01 2 days ago [-]
Right, and it varies with what type of glass, google "refractive index of glass".
If you google image search "refraction fiber optics" you'll get some decent pictorial examples of what I meant by photons bouncing off the interior walls of a 9/125 SM fiber optic strand billions/trillions of times on its path, I guess I was trying to write an extremely simplified explanation of refraction in something like a typical SMF-28e / G.652.D fiber.
nearbuy 2 days ago [-]
You're conflating two very different meanings of "the speed of light". Confusingly, "speed of light" can refer to the universal constant, c, which does not change in glass, or to the speed that light travels in a medium. Here, we're talking about c. Relativistic effects are based only on c. The Three Body Problem trilogy plot device is also about c.
This is awesome. I always think about this. As humans, we are very limited in what we can perceive and experience. A higher form of entity could have a completely different way of viewing nature and the world.
Just a thought experiment for you guys: imagine a bacteria that survives inside humans. It doesn't even know what a human is. For the bacteria, its entire world is simply the environment in which it lives. It doesn't know that we are living beings actively trying to maintain ourselves and survive.
Now, suppose a harmful bacteria enters our body, makes us sick, and we take medicine that kills all of them. From the bacteria's perspective, it could look like a natural disaster or some unexplained event in which they all suddenly get wiped out. They have no idea that a living being called a human actively tried to eliminate them using something called medicine, which was engineered specifically to kill them.
Similarly, what if our world, or nature itself, is part of some higher-level entity that we simply exist within? What if the reason for our deaths, natural calamities, and other events is something completely beyond our perception? Whatever we do, we may never be able to understand what is actually happening at that level, just as bacteria may never be able to understand that humans exist.
One thing that could potentially support this idea is self-regulation. We see self-regulating systems throughout nature, and these patterns seem to repeat at different scales. We ourselves are self-regulating organisms, and nature also has countless cycles and mechanisms that regulate themselves.
Maybe these patterns continue at scales we cannot perceive. We can observe certain things at the scale of humans, but we still don't fully understand what happens at the nano scale or on the scale of the universe. Perhaps there are higher levels of organization and self-regulation that we simply don't have the ability to perceive yet.
lolakutty 2 days ago [-]
Of course, this is what the end of Men in Black shows.
But let me tell you another possibility. What if there is no nature, but just our perception of it.
Yea, tree falling in the forest and all that...stated more explicitly..
Vishal_Max 2 days ago [-]
That is also very much possible, we can never know. Or maybe we can in the future. Only time can tell
barrenko 2 days ago [-]
Cogito ergo sum is still the only "barrier" for self-awareness, aka real knowledge.
gigisfndr 2 days ago [-]
Woah your reply feels very much like Deja Vu to me - my OP on X from months ago
Gitanjali GulveSehgal
@gigi_sehgal
Jun 22
Replying to @fermatslibrary
Contrarian Takes:
1. We live in a “box” governed by the compute we are capable of. Perhaps the rockets are out there in a form we cannot observe. ( borrowing from Quantum Ruliad ). E.g
What do bacteria think of us? Do we “exist” for them? Are we infrastructure or entities to them? Do they think we do not exist?
We cannot see Neutrinos streaming thru our bodies but atleast we managed to figure out that they existed.
Who knows what else exists that our senses and technology cannot perceive or reverse engineer existence of?
2. Perhaps they have remote observation capability,
3. Perhaps its a simulation we are in a space alien overlord’s lab
4. Perhaps the Men in Black wiped our memory each time we see them
5. What were those drones flying over DC?
6. Perhaps they are already here
gwbas1c 1 days ago [-]
I don't understand movement: "W" makes me appear to move backwards, "S" makes me appear to move forwards. When I use space to stop, I move back to where I started.
Is this a bug or am I just really confused?
zamadatix 1 days ago [-]
When you speed up at speeds comparable to that of light, the angles, amounts, and wavelengths of light which reach you will change. This means you can't visually judge brightness, color, distance, and length the same as you normally would.
E.g. when you accelerate ("W") the angle the light rays from in front of you appear to be coming changes, making them look farther away. If you let go of "W" you should keep your current velocity and see you are indeed still moving forward, just in a world more pronouncedly warped by the effects of relativity.
1 days ago [-]
Tepix 1 days ago [-]
Look closely at the floor. You're not moving backwards.
domhudson 1 days ago [-]
Really cool! Are you able to add an indicator showing which direction you're travelling in? It's quite confusing to start due to all the effects.
I also recommend a banner that says it doesn't work on mobile as it was quite confusing to me as to whether it was working or not.
eyeundersand 1 days ago [-]
Sidenote but this page took control of my cursor, and would not relinquish it even after I navigated away! This is on firefox.
nvalis 1 days ago [-]
Same for me in firefox. Even with the website closed I get a popup of "dmitrybrant.com controls your cursor" from time to time or if i hover over the top of the URL bar. Visiting the website again and explicitely pressing Esc, then closing the page worked to get rid of the message.
zamadatix 1 days ago [-]
Sounds like an extraordinary bug worth reporting to Firefox! A page is not supposed be able to hold the cursor when it is not in the foreground.
Ajedi32 1 days ago [-]
I'm using Firefox, can't re-produce. How did you navigate away without first freeing your cursor? I just pressed escape like the browser message said to, but then obviously at that point the cursor was already free so I couldn't test whether navigating away would free it. Closing the tab with Ctrl+W does also free the cursor.
teekert 2 days ago [-]
Hmm, by some bug my back arrow first slows me down from approaching c, but then will sudddenly spead me back up (while going backwards), so I get stuck in a dark world. (Firefox on Linux).
Edit, maybe it's because the speed shift is so coarse I cross past 0 km/h from back to forwards and reverse too fast...
Other than this, very very nice. Love this kind of thing for developing intuiting outside the normal range in which we experience the laws of Physics. Well done.
classified 2 days ago [-]
> my back arrow first slows me down
That's exactly what would happen ins space.
teekert 2 days ago [-]
On some more testing, I don't seem to alter direction, just suddenly start to accelerate again. Ah well, it worked mostly.
classified 1 days ago [-]
The part you're excluding with "mostly" is still just the laws of physics. And it works according to those.
ama4efaria 1 days ago [-]
Here is my prediction.
If the speed of light were 5 km/s, it would be slower than the speed of sound; consequently, the sound would reach me much faster than the visual image.
For instance, if I were surrounded by ten people and one of them clapped, I would hear the sound first and only realize who had clapped quite a while later.
jawilson2 1 days ago [-]
Sound is a wave that travels through some medium, which also cannot be faster than light. You can't have FTL information transfer.
bell-cot 1 days ago [-]
Actually, all the [physics stuff] that allows sound to propagate would also be slowed down, to <5 km/h.
More realistically - the atmosphere would not be gaseous (everybody dies), the sun would be a black hole larger than the earth's orbit (everybody dies), and quite a few other problems.
throwawaysoxjje 1 days ago [-]
You don’t have to go that far: Earth itself would be a black hole
moring 1 days ago [-]
Didn't even think of this, but yes: 5km/h ~ 1m/s, which is 1/10^8 the real c. This multiplies the sun's Schwarzschild radius (normally ca. 3km according to Wikipedia) by 10^16, making it 310^13 km, with 1AU = 15010^6 km.
It's yet another xkcd-level apocalypse.
bell-cot 1 days ago [-]
Sadly, Google's AI search can find no hint of St. Randall working on a What If? 3 book.
(But What If he's sworn it to secrecy?;)
mjdv 2 days ago [-]
Feature request: I'd like to ride the ferris wheel.
koolala 2 days ago [-]
Which parts of this were ideas you came up with yourself?
Crowberry 2 days ago [-]
It’s Astra ui and graphics. I recognise it after only having seen 3 examples…
gigisfndr 2 days ago [-]
This is an awesome thought provoking question! My mind goes immediately to perhaps using this as a “time scaled” model to “observe” well known physical experiments and physical phenomenon if possible eg Young’s Experiment. Could that work / be useful? I am not a physicist but currious.
Awesome, at 5 km/h it feels like I'm in a black hole. Time stops at the speed up light if I'm not wrong!
janandonly 2 days ago [-]
I think the old SciFi classic "Zone of Thought" and the other book which name escapes me now explorer this idea, although not 5Km/h.
To stop a 'blight' in the universe, some natural laws have to be changed wherever it starts to spread, is the story premise if memory serves me.
chantepierre 2 days ago [-]
The third volume of « Three body problem » and its fan-written and author-approved sequel deal with those local physical constants changes !
messe 2 days ago [-]
"A Fire Upon the Deep" and "a Deepness in the Sky" by Vernor Vinge
seanmcdirmid 2 days ago [-]
Deepness in the Sky "programmer-archaeologist" will never come to pass because of LLMs :(
The Forever War series changes the speed of light at the end to mess with the mortals, not to prevent any calamity however.
dragonfax 2 days ago [-]
Well I'm not a physicist, but we all travel through time at the speed of light. With a much smaller speed of light, I think relativistic speeds would be much easier to achieve. I.e. you could age noticeably differently than your family on a solo car drive to get groceries.
Kranar 2 days ago [-]
The more accurate statement is that all objects have the same speed in spacetime. Time is just one dimension of spacetime and objects do not all travel along that dimension with the same speed. For example, an object travelling through space at close to the speed of light will have a speed along the time dimension close to zero.
Having said that... this is mostly a slogan and makes for good Youtube videos, but it falls apart the moment you subject it to even the most basic scrutiny. For one... it doesn't make sense to talk about a speed through time since speed is literally a measure of change with respect to time, so a change in time with respect to time doesn't make any sense.
But as a slogan, it captures the idea that motion through space and the rate of your own clock are tightly linked together.
pixl97 2 days ago [-]
>it doesn't make sense to talk about a speed through time
Only if you're talking about other people's clocks and not your own. Your own clock is one second per second, but someone else's may be slower or faster relative.
bilekas 2 days ago [-]
Are you trying to tell me time is relative?
qurren 2 days ago [-]
As understood by general relativity, it actually is. There is no absolute time.
You can say the age of the universe is 14 billion years, but that's in our reference frame.
In another reference frame it may be a different number.
bilekas 2 days ago [-]
I'm being flippant
GPerson 1 days ago [-]
This is not correct. The stated age of the universe is measured relative to the rest frame of the CMB, the standard preferred frame in cosmology.
People working at AI labs like yourself should figure out how to stop destroying science so there are still people who know enough to call you out when you spread misconceptions.
qurren 1 days ago [-]
> measured relative to the rest frame of the CMB
> preferred
While these are meaningful conventions, they are being measured with respect to that rest frame.
The local group moves at some few hundred km/s velocity relative to the CMB, so the age of the universe in our reference frame will be slightly shorter than that preferred frame. Call it ~10^-7 shorter but still ever so slightly shorter. That was my point.
Kranar 2 days ago [-]
Once again, just subject your slogan to some basic scrutiny. Your own clock is one second per second, which is a pure number, 1... that's not a speed.
So then you say take someone else's clock and compare it to your own clock, but that is still just a pure number. A speed is not a number, it has units like meters per second. A ratio of two clocks has no units at all, the units cancel. Whatever number you get, 3 or 9, it's just a factor by which two clocks disagree. You can absolutely interpret this ratio as a rate, but that doesn't make it a speed.
And a speed is exactly what the slogan needs, because the diagram/geometry it's using involves a right angled triangle where on one side of the triangle is your speed through space, and on the other side of the triangle is your speed through time, and the hypotenuse of the triangle is fixed at c (since every object travels through spacetime at this fixed speed).
For that to mean anything both sides have to be the same kind of quantity. You can't put meters per second on one side and a bare number on the other and call it a triangle. Nor can you patch it by multiplying the ratio by c to give it units, because the thing you get then grows as you speed up instead of shrinking. Either it has the right units and the wrong behavior, or the right behavior and no units at all. There's no version of this geometry that produces a consistent picture.
eggn00dles 2 days ago [-]
well the meter and the kilogram themselves are either completely or partially defined by the speed of light. its a fundamental constant that a large portion of nature depends on, so i doubt such surgical changes could be realized.
perlgeek 1 days ago [-]
The wavelength of light is λ = c / f, where c is the speed of light and f is the frequency.
When c is approximately 10^7 times lower, so is the wavelength (if we keep the frequency the same), so now-visible light would have wavelengths far shorter than an atom or a molecule, and probably couldn't be easily detected by biological means.
You could say: sure, maybe we'll just see light at lower frequency. Maybe that's true, but the energy of a single photon is E = hf, where h is the Planck constant. So if we assume much lower-frequency photons, they have much lower energy, and thus become harder to detect.
Lots of other things could be different, like chemistry, heat conduction etc.
At a height of roughly 1.8, at c = 5km/h, light would take 0.1 seconds to travel from head to toe. Nerve signals are much slower than c, so human bodies likely wouldn't exist as we know them.
The list of potential implications to consider is fascinating, endless and maybe even a bit overwhelming :-)
Interesting experiment!
What I missed (as a non-scientist) is a live explanation of what is happening while I'm navigating this virtual world and changing parameters.
This would be a great way to learn!
nomilk 2 days ago [-]
Feels like W goes back (instead of forwards like in an FPS), and S goes forward. Is that intended or just my keyboard being weird?
EDIT: ah, by setting 'Speed of light' parameter to 40km/hr I find it a bit more intuitive
bouncycastle 2 days ago [-]
I think it is an illusion because as you approach the speed of light everything in your wide view contracts to the front of where you are going, so it would seem like you are moving back. Stop, and you now appear closer. It's probably why you do not see this effect on sci fi films, instead they show the ship moving forward by streaking the stars showing through the window, which is more intuitive for our brains to understand.
samplatt 2 days ago [-]
You're not controlling an FPS character walking, you're controlling the 'throttle' of how fast you're moving fwd or backward. Holding it down increases speed.
Forward means light is hitting your eyes faster, making it look like the distance the light had to cross is condensed, meaning it looks further away.
Moving backwards slights the light hitting your eyes, to the point where you're moving away from the light, so everything goes black.
iceman_w 2 days ago [-]
What you are observing is relativistic aberration. W does make your velocity increase in the forward direction.
buttercraft 2 days ago [-]
This only works on a desktop? Is there any way to interact with it on a phone?
MPSimmons 1 days ago [-]
I assume someone has considered whether the apparent expansion of the universe is spaghettification as we enter an event horizon?
hodder 1 days ago [-]
Cosmic expansion happens uniformly rather than through a local gravitational pull.
In physics, "we" use the raisin bread analogy where when you bake the bread, the raisins are all getting uniformly distant from each other with no central point of expansion and no obvious sign of pulling in any specific direction such as would be the case for a gravitational effect.
ahazred8ta 1 days ago [-]
Spaghettification is directional / linear, and is in the form of a tidal acceleration. Expansion of the universe is uniform in all directions. Urban legends about cosmic sized black holes are in conflict with what cosmologists can actually see.
mec31 1 days ago [-]
I remember a fun related one suggested by my high school chemistry teacher--'what if Planck's constant was a very large number?'
pfdietz 2 days ago [-]
The Schwarzschild radius is proportional to c^-2, so this would mean the Schwarzschild radius of the Earth would be about 400 billion km, and the Earth would be a black hole.
mark_something 2 days ago [-]
If you're allowed to change the speed of light, you can also change the gravitational constant G to compensate since the Schwarzschild radius is r = 2GM/c^2, where M is the mass of the object.
pfdietz 1 days ago [-]
Sure, you could change all sorts of things. Doing it likely means changing so much that things end up looking just like they do now, just scaled somehow.
amelius 1 days ago [-]
Wait if the speed of light were different, wouldn't atoms be a different size? And so the entire world would be a different size?
jagged-chisel 1 days ago [-]
I suspect all the relative proportions would remain the same. And that we come to the conclusion that our definition of speed is rather arbitrary.
jjgreen 2 days ago [-]
What if the speed of light were 5 km/h?
TheOtherHobbes 2 days ago [-]
Nothing would work, including us, because almost everything in physics and biochemistry works at higher speeds.
Whether or not the speeds at which things happen in physics, chemistry, etc are somehow absolute, or somehow inherently relative to c, and would speed up and slow down if c changed, is an interesting question.
jve 1 days ago [-]
Warning: This page ate my mouse cursor and it went invisible when hovering on Edge browser, even after closing the tab.
linzhangrun 2 days ago [-]
The speed of light, wave-particle duality, and so on, always make me feel that the universe also has a "computing power"
Some of the details in the paper are super cool. Since the game pulls "c" down to near walking speed, you receive photons at different rates depending on their direction relative to your motion (relativistic aberration / searchlight effect) resulting in neat visual shifts.
I don't usually download games, but I might have to make an exception just to try it out.
zkmon 2 days ago [-]
Light doesn't have a "speed" as in the usual meaning of the word "speed". Talking about speed requires defining spatial distances and time durations, which are in turn defined or created by the phenomenon of light.
Light doesn't "travel". It's just an exchange of entangled photons creating the concept of time duration and distance.
adamtulinius 2 days ago [-]
So how do you explain that light can be slowed down?
zkmon 2 days ago [-]
The same way as we talk about it's speed and travel etc - using higher level human perceptions.
swiftcoder 2 days ago [-]
For some reason I get a black screen in Safari. Renders ok in Brave on the same MacBook Pro.
somenameforme 1 days ago [-]
Why is everything black when I turn around at high velocity?
Ajedi32 1 days ago [-]
Because the doppler effect shifts all light coming from that direction to infrared, which your eyes can't see.
alok-g 21 hours ago [-]
Would the photochemistry of my eyes stay the same? :-)
Ajedi32 4 hours ago [-]
Yes, in your reference frame. That's one of the basic tenants of relativity.
alok-g 3 hours ago [-]
Thanks. I should have seen that myself.
thesparks 2 days ago [-]
What if the speed of light was 2c instead of c? Would that change anything for us?
BSTRhino 2 days ago [-]
Less latency in multiplayer games or Zoom calls. Because light can travel around the Earth 7 times in one second, that means one roundtrip to a server on the other side of the world must take ~140 ms (1/7th of a second) which is a timescale you are able to feel. That's lag in multiplayer games. I'm constantly amazed that the reason why multiplayer client-side prediction strategies like rollback netcode exist is because light is slow enough on a human scale that we actually have to architect around it. Light is surprisingly slow in some ways.
I got confused by the premise. To the fully blind person, the speed of light does not matter. He'll hit the object 5 meters away from him regardless if he sees it or not (as will everyone else, but it'll look weird).
throwaway893257 2 days ago [-]
This looks oddly similar to a psychedelic trip.
emmelaich 2 days ago [-]
So weird, after visiting, my mouse icon disappears!
joelthelion 2 days ago [-]
Why are the lamp posts blinking in a weird way?
mark_something 2 days ago [-]
I think that light coming from different parts of the lamp arrives at different times. So if the lamp turns off, you see the part closest to you go black first.
dares2573 2 days ago [-]
Then we will never be able to see aliens again.
bilsbie 1 days ago [-]
You should make it work in iPhone.
krttherealest 5 hours ago [-]
looks like ur high
teiferer 2 days ago [-]
Um, speed of light and gravity are so fundamentally linked that nothing you see would look like that. Just changing speed of light but not adjusting anything else makes little sense.
skulk 2 days ago [-]
in the real world if the speed of light was 5 km, we'd probably be a lot smaller!
The most obvious thing would be that we and other creatures would have sight as a secondary sense. If light went that slowly we would have to develop other ways of navigating the world, such as echolocation, smell or touch.
inshard 2 days ago [-]
I don’t quite get the assumptions here. If c were actually 5 km/h, causal influences would propagate much more slowly. With G unchanged, planets and stars at their current masses and sizes would lie within their Schwarzschild radii. Any rock greater that 1.5km in radius is a blackhole. With c reduced to 5 km/h, the black-hole threshold would correspond to a surface escape speed of just 5 km/h. Holding the other relevant constants fixed would also radically alter atomic structure and chemistry. It seems like a lot would change before we could be around to observe the cool redshifts. Is the reduced c being applied only to the visual effects?
nekusar 2 days ago [-]
Would mean the biomolecular computers would be faster than electronics.
Electronics wouldnt work at all.
fuzzfactor 2 days ago [-]
Can't see your website but I would think everything you see would have so much latency it would be worse than today's internet with dialup using 2GB of RAM on an Atom CPU ;)
scotty79 2 days ago [-]
Next step, taking into account effects of acceleration according to general relativity.
aghilmort 2 days ago [-]
this is really great
Aeolun 1 days ago [-]
Can we make a game where it is possible to go faster than the speed of light? :P
initramfs 1 days ago [-]
cool!
sim04ful 2 days ago [-]
Now I'm curious what the evolutionary ramifications of this would be.
ligarota 1 days ago [-]
"What if the speed of light was 5 km/h?"
Website loads in few ms
Nahh it's not
TZubiri 2 days ago [-]
cool idea, but being vibe coded doesn't inspire much confidence on whether the math or author subject understanding is correct.
As such I wouldn't base my understanding on the subject on this as-is. Which is a shame as, if it was actually hand coded I might actually use this to learn relativity, something which would otherwise be out of my reach.
A note on source code, I think committing the actual javascript code and such is a mistake at the level of committing compiled binaries to a repo. It's more useful, correct and genuine to upload the prompts used, which are the source code that generates the target code, and upon which the author and others can study and modify the program.
"Here look." Her fingers started to fly on the DynaBook's keyboard, altering the program she had·written several weeks before .. You justact as though the ship is pointed towards the sun and add speed!· As she spoke her ship started to fall, but not towards the sun. Oh no!..·"
If we want to move closer to that ideal, of interactive education, I don't think we can just apply the old forms and use the LLM to aid one in being the allmighty program-creator, the LLM needs to be placed at the service of the user. I can't help but seeing the usage of LLMs to generate code as misplacing this power. It's as if a new powerful metal were discovered and smiths can only think about making hammers and foundries and casts with that metal, considering it too valuable to actually use it for the products being smithed.
1 days ago [-]
shevy-java 2 days ago [-]
I think this is not possible. There is most likely a reason as to why light has this speed. Naturally it must be tied to energy and interaction of energy with other things. I also don't think "human speeds" applies here because it assumes that humans were decoupled from this, which I don't think we are at all. Besides, humans also use fairly fast things once you go down to the level of molecular biology and chemistry; the chromophore 11-cis-retinal is quite fast in its changes, for instance, and various enzymatic reactions such as by the carbonic anhydrase - up to 10⁶ reactions per second for the latter (assuming there is a sufficient amount of substrate available). That's not slow.
Many issues with the MIT game were discussed here:
https://physics.stackexchange.com/questions/43695/how-realis...
While the thread lists multiple issues, the issue that I found was with modeling temporal aspects of relativistic doppler (I also reported it on the github repo of the "slower speed of light" project, but that doesn't appear to be maintained):
https://github.com/MITGameLab/OpenRelativity/issues/17
In this game, it looks like the temporal component of the Doppler effect is modelled correctly.
Very reminiscent of the Casimir effect experiments.
How i got there:
The closest major galaxy to the Milky Way is Andromeda, and is 2.5 million! light-years away. And this is the CLOSEST galaxy, the universe is extremely big.
Of course that as you get closer to C, the traveling object will experience time dilation (relative to observer), so the time passed will be less. At 99.999% C, the traveler would take ~11,000 years to arrive to Andromeda.
So again, even at 99.999% C, 11K years seems like a LONG time to reach even the closest galaxy.
My reasoning was: the speed of light is pretty damn slow.
But then I realized: no, it's not the speed of light that is slow, is my frame of reference.
For us humans, 11,000 years seems like A LONG time, but for the universe is not that long.
The universe's age is estimated to be 13.8 billion years. 11,000 years is 0.0000007971 of the age of the universe.
An average human lives 70 years, 0.0000007971 of that lifespan is approximately ~0.4 hours, or 29 minutes, so it's not that bad.
So yeah, frame of reference matters.
If you can somehow accelerate/decelerate at a constant human-acceptable 1G, time dilation means almost anywhere is reachable in a human-lifetime.
That coincidence(?) could easily become false if we are accustomed to lower accelerations or lesser lifespans.
At 1G constant acceleration reaching Andromeda would take ~15 years, or ~29 years if we also need to decelerate at the same 1G rate to not just whoosh by.
The furthest known galaxy is MoM-z14, which would take ~47 years to reach.
But unlike Andromeda, MoM-z14 is accelerating away from us, or more precisely, the space between us and MoM-z14 is expanding. It's "receding" at 726,000 km/s (= 2.4 times the speed of light). And still accelerating. Because of these, even the magical constant 1G accelerating spaceship can never reach it, not even in 1 Billion years.
https://en.wikipedia.org/wiki/Tau_Zero
http://www.zitterbug.net/future/future815.html
What If Light Was Really Slow? https://www.youtube.com/watch?v=ge_j31Yx_yk -- https://duckduckgo.com/?q=slower+speed+of+light&ia=videos&ia...
The Overview Effekt: Time Dilation Visualized
https://youtu.be/8FT-oz9aZU4
Well, you also need clarketech heat dissipation and collision deflection technology, if you want to get there without vaporizing.
Colliding with a single 0.3 mg grain of salt at 20% of the speed of light creates an impact with 560 MJ of energy, equivalent to 130 kg of TNT, over 8 times the nuclear bomb dropped on Hiroshima.
Even a tiny speck of dust, half a microgram, is equivalent to a hand grenade when hit at 20% the speed of light.
You wouldn't be able to even escape the solar system before your shields were devoured. If you accelerated at 1G constantly, you'd be going 3.5% of the speed of light by the time you reached Pluto's orbit. Space dust particles are already hitting you like nuclear bombs at that speed.
https://www.youtube.com/watch?v=1lS_WxQ3zeU
While I did read The Expanse, when I think of that class of dangers, what pops to my mind is an old short story Neutron Star (1966) [0]. A financially desperate pilot is hired to discover what killed some researchers while leaving the indestructible starship hull intact... and the thrusters off.
[0] https://en.wikipedia.org/wiki/Neutron_Star_(short_story)
[0]:https://ci.nii.ac.jp/ncid/BB07948947
To an outside observer, the trip might have taken you millions or billions of years while to you it was only ten or twenty.
It’s helpful to think about the limit. To light, which travels at the speed of light, it arrives at your retina the exact moment it was created in the core of the sun. From our perspective, it took almost a million years (about a million years to make it from the core to the convective region, then another few minutes to travel from there to Earth).
So presumably this means 11k years from an earth point of view? But the traveler would still be alive and a very short time would have passed for him?
At 1g of constant acceleration you can reach Andromeda in just under 15 years of experienced time. An observer on Earth will perceive you as having taken a hair over 2,500,000 years to get there. You can get there arbitrarily quickly; at 10g it would take a 1 year 9 months. But an external observer on either planet will see you taking closer and closer to 2,500,000 years to make it the full distance.
Professor Farnsworth: That's why scientists increased the speed of light in 2208.
https://thinkzone.wlonk.com/SS/SolarSystemModel.php?scale=10... lets you make scale model calculations (useful if you're building one). The default model scale has the speed of light at 67.06 mi/h (107.9 km/h). This puts Earth out at 14.16 miles and Alpha Centauri at 2,581,000 miles away.
I personally like the "Sun is 5 inches" scale because that puts the speed of light at 323.1 ft/h (10x garden snail speed) which is 1.46 miles/day... because that puts Alpha Centauri at 2,354 miles away... which is a conceivable distance.
If you go to a scale of the sun being 500 inches (about 110000000) and the speed of light is 6 mph, Alpha Centauri is 234,600 miles away - the distance to the moon. It also lists the scale distance to the center of the Milky Way 1,327,000,000 miles) and Andromeda (137,400,000,000 miles) which are in the unconceivable range.
Edit: I now watched the animation. It's exactly the same as the YT video. Speed of light is very, very slow.
Roman lowercase c is the metric prefix centi-. Roman uppercase C is the metric unit coulomb.
Italic uppercase C has various uses such as: a variable denoting capacitance in electrical engineering; an undetermined constant of integration in calculus.
The speed of light is high. It's just that the universe has expanded into an unimaginably large area by now.
if we add more 9s, is it possible to reduce that number to within a human lifespan?
If you accelerate at 1g constantly for 1y you travel 0.5 light years. You do that for 10.5 years and you reach the center of the milky way. You do that for another 4 (~14 total) years and you are in the Andromeda galaxy, and you do that for another 10 years (~24 years total) and you reach what today is considered the edge of the observable universe.
By the time you get there you are basically traveling at a rounding error from C.
Can't we accelerate past 1G constantly? Or do we expend so much energy doing it that we can't realistically do it with today's technology?
Magic warp bubble tech is the bare minimum, and we're nowhere close to inventing that.
Chemical rockets are currently the only thing that allow sustaining such accelerations briefly for human-size payloads, but the low exhaust velocity and exponential reaction mass requirement make sustaining it for days/months/years completely impossible.
You'd have to supply the energy externally (i.e. some sort of beam propulsion), but getting any significant fraction of g out of such a system (with human-sized payloads) seems unlikely within the next centuries, especially as the distance increases.
Or some form of ram scope, plenty of H everywhere, but those also have the issue of you collecting things while going at relativistic speeds.
Increasing the acceleration a little bit more than that (eg to 1%) would make a difference.
https://en.wikipedia.org/wiki/Gravity_of_Earth
Wouldn't that be only a few months on a decades-long journey at 1.01G vs 1G??
If the acceleration was too great but survivable, what happens? I can’t imagine my back, knees or ankles would like it.
It's hard to accelerate at or beyond 1G for very long with current technology. Roughly speaking, the rocket runs out of fuel soon. Packing more fuel makes the rocket heavier, meaning diminishing returns when using the fuel. The mass required grows exponentially. See "The tyranny of the rocket equation"
But that would be pretty pointless without taking the time to decelerate :)
People always say that about speed of light stuff, but I don’t get it. Do you have any more examples of counterintuitive math?
Because what you’re describing is basically the equivalent to compound interest in finance. (e.g. investing $100 at 10% interest over 10 years results in $260)
- [pic](https://home.davidgoffredo.com/hackernews/proper-time-one-li...)
- [plot](https://home.davidgoffredo.com/hackernews/proper-time-one-li...)
I'm not saying that I couldn't fire up Cloudflare Warp, but I think it's a legit issue for average users [0]?
[0] https://xkcd.com/2501/
Or I could go back to IPv4 with dynamic DNS, but that would mean changing domain registrars.
pic: http://numpad0.com/imgs/home.davidgoffredo.com/proper-time-o...
plot: http://numpad0.com/imgs/home.davidgoffredo.com/proper-time-o...
Maybe it's just our human calendar/time unit rollercoaster (60*60*24*30*12) that's playing tricks on us here.
But it isn't intuitive, you're not used to numbers that big or that grow that fast.
Few things go from a million to a billion, especially when related to time.
I find it frustrating that people seem to think that someone going from 1M to 1B is somehow different to other numerical operations. It's not. It's 1000 times bigger, it's not a huge deal.
Somehow people are interpreting this as some kind of math trick.
It's not a trick, our brains are not wire to deal with numbers growing quickly, but we do understand the math.
Yes. At 99.99999999% of c it would take 35 years from the perspective of the traveler. However, an observer on earth will still see it taking 2.5m years.
At 99.999% of C, the Lorentz factor is ~223.6.
It grows pretty quickly as you add more 9s to the fraction. Every two additional 9s multiply the Lorentz factor by ~10.
So at 0.99999999999 c, it'd be ~223,607x.
2.5M years / 223,607 is: ~11 years
Of course this is all highly theoretical.
https://en.wikipedia.org/wiki/Lorentz_factor
You think those time periods are large because you see a lot of numbers in the units you chose, or because it is much larger than your lifespan. But in the grand scheme a galaxy is nothing but a spec of dust, 10k years a blink of an eye.
There is no other natural velocity that I'm aware of that we could compare it to, but we can say that the speed of light is the fastest there is, so how can it be slow?
Along your trip you will see stars turn red, sometimes flashing white and blinking out, but sometimes just fading away.
Your civilization will without a doubt go extinct.
If you are exceedingly lucky, you may see other civilizations of other species arise... but you'd need very high energy receivers in front of you, or deep infrared receivers behind, and of course be staring at the right place to see the signs.
You may eventually begin to notice the revolving motion of galaxies. After that, if you continue, you'll see galaxies collide. By then your planet will have been dead for longer than it was a planet when you left it.
Maybe it's the answer to Fermi paradox: aliens are all around, we're just too fast for them to communicate.
I've never quite wrapped my head around this and was hoping to get some insight from this simulation. But afaict, I'm not seeing this effect (press W for a bit, the A for a bit and it's not obvious I'm at a different orientation - if I look down at the ground the gridlines are still axial).
I don't know if I'm misinterpreting the math, or the simulation, or maybe the simulation is doing something to 'correct' for this behavior so things are more natural, or something else. Does anyone have any insight?
In the sources I see that the acceleration is applied simply by utilizing a velocity‐addition formula (see https://github.com/dbrant/relativity/blob/fcc20fb18381959ac2...), so no Wigner rotation appears. I guess all the fancy stuff related to how time passes in an accelerating frame (like https://en.wikipedia.org/wiki/Twin_paradox#Difference_in_ela...) is also wrong in this simulation because of that.
You can however observe a mathematically equivalent effect in hyperbolic games, e.g., in Hyperbolica. Hyperbolica even has a quest about rotating a chest by moving it along the axes. On the hyperbolic plane it’s of course not about acceleration but about a winding number you’re doing around some point, but it’s still fun.
This is more of a simulation of what if light was perceived as 5mph for you and kept the same for everyone else.
It is cool though.
https://www.reddit.com/r/educationalgifs/comments/qq5cw7/coo...
We cannot play competitive multiplayer games globally, without 300ms ping. I dream of a world playing Black Ops 2 on a original PS3 in 2026 getting into a lobby because latency is low.
This is of course assuming instant activation, a direct connection and no additional latency from network hardware.
The point is to quickly and accessibly convey an intuitive understanding of the propagation speed of information in biological circuits vs. the max speed of information in our universe (to our current knowledge at least) and in our technology.
300ms feels extremely optimistic coming from my perspective of someone living on an island in SE Asia
https://wondernetwork.com/pings/Auckland
Your real world latency is going to be worse.
https://www.ibiblio.org/harris/500milemail.html
If we ever reach the technology to enable relativistic starships (basically able to accelerate at 1g or so for years at a time), then the universe is going to get seriously weird. Not only for us, but also for people in the distant future who will regularly have ancient relics from the past traveling into their time, when they will likely scarcely resemble us, and going 'Hello fellow... humans?' That'd be some next level archaeology opportunities though.
It'll also be socially odd as the elite and powerful travel off into the future seeking immortality, unable to ever return, at least so far as we currently understand.
You cannot. The speed of light limits you, even as you approach it, by changing distance itself.
There is no absolute distance between two points; all astronomical distances are calculated in a non-relativistic framework. This is perfectly acceptable, since we all live in that framework relative to each other, and even if we were talking to multi-generational "friends" on Alpha Centauri, it would still hold true for both sides (to within an imperceptible error).
This is why it is sometimes suggested that photons don't "travel" at all; because they move at c, every spot they go to is the same spot to them. A divide-by-zero non-error.
This is also why it's 100% possible for a human to travel to Alpha Centauri, or even the edge of the known universe all within a single human lifetime, from his own perspective. Of course for an at rest observer, billions of years would have passed, but for him - mere decades.
There is also a helpful FAQ which explains all the strange things happening, such as length contraction, time dilation, and color shifting: https://testtubegames.com/srel101.html
My favorite levels are #18 (which demonstrates time dilation), #26 (which demonstrates space warping), and #42 (which demonstrates retarded time https://en.wikipedia.org/wiki/Retarded_time ). All the levels are unlocked and you can skip to any level.
> A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.
https://gamelab.mit.edu/games/a-slower-speed-of-light/
A Slower Speed of Light (2012) - https://news.ycombinator.com/item?id=40332586 - May 2024 (59 comments)
What if we could reduce the speed of light - https://news.ycombinator.com/item?id=26309517 - March 2021 (1 comment)
A Slower Speed of Light (2012) - https://news.ycombinator.com/item?id=17169262 - May 2018 (15 comments)
A Slower Speed of Light - https://news.ycombinator.com/item?id=4731749 - Nov 2012 (105 comments)
"A Slower Speed of Light" Game Trailer - MIT Game Lab - https://news.ycombinator.com/item?id=4714779 - Oct 2012 (1 comment)
I feel like a rule of vibecoding would be that you shouldn't do it for the core of a product, the quality is just not there yet. Even if it is, your core contribution should be what LLMs would train on, rather than being their output.
https://www.goodreads.com/en/book/show/1382560.Redshift_Rend...
https://en.wikipedia.org/wiki/Einstein's_Dreams
Also one of my favorites is discworld scientist experimenting with ftl communication through succession by “modulating” a king above a pit of sharks an measuring his son at the other end of the world for “kingness”
The cars seem to twist towards me as they approach and away from me as they recede, but from my initial stationary position, which is below the roof of the lowest car, I feel that I shouldn’t ever be able to see light from the top surface of a car’s roof?
If I toggle ‘L’ off then indeed, I can’t see the top of any of those cars. But I feel that even with it on, and in the absence of gravitational lensing, I feel the path of light from that top surface would always be blocked?
Basically imagine like if you wanted to walk in a straight line between two points at both ends of a empty, long, narrow rectangular warehouse, and instead of walking in a straight line from A to B, you bounced off each wall at an angle (like a pool ball ricocheting off the bumpers) to get from one end to the other. Making your cumulative distance travelled on foot much greater.
I know there are many other mundane technologies that can be described in sci-fi-ish way, but for some reason I'm particularly amazed by fiber transmitters being compact and cheap enough to be used in mass-produced killer drones.
When I say data rates are way below 1 Gbps, it's because commonly you've got two things going on, a UART serial bridge from operator to flight controller board (same idea as what is implemented in RF with ExpressLRS, TBS Crossfire or similar), this is at most a Mbps or two. Then a possible live video feed over IP which will be easily under 50 Mbps.
The only thing a little bit out of the ordinary about them is that they're often bidirectional single strand optics with the prism built in, and tx/rx on different wavelengths (like 1550 and 1570, or 1550 and 1610, or whatever). Basically same thing that somebody lighting a very low cost metro dark fiber circuit might do to use only 1 strand for a gigabit or 10 Gbps link.
There's more advanced ones that take video input from a MIPI digital video interface or native HDMI input.
Not just because latency but also because of cost, size, weight, power.
At the risk of exposing how little I remember from physics, doesn't light in a single mode fiber not bounce? (right about now I'm thinking that it's probably not great to think of photons bouncing because this is quantum level stuff, right? light is a wave, etc. gosh it's been a long time since I tried to really know any of this...)
https://www.aflhyperscale.com/articles/how-do-fiber-optics-w...
If you google image search "refraction fiber optics" you'll get some decent pictorial examples of what I meant by photons bouncing off the interior walls of a 9/125 SM fiber optic strand billions/trillions of times on its path, I guess I was trying to write an extremely simplified explanation of refraction in something like a typical SMF-28e / G.652.D fiber.
https://en.wikipedia.org/wiki/A_Slower_Speed_of_Light
Just a thought experiment for you guys: imagine a bacteria that survives inside humans. It doesn't even know what a human is. For the bacteria, its entire world is simply the environment in which it lives. It doesn't know that we are living beings actively trying to maintain ourselves and survive.
Now, suppose a harmful bacteria enters our body, makes us sick, and we take medicine that kills all of them. From the bacteria's perspective, it could look like a natural disaster or some unexplained event in which they all suddenly get wiped out. They have no idea that a living being called a human actively tried to eliminate them using something called medicine, which was engineered specifically to kill them.
Similarly, what if our world, or nature itself, is part of some higher-level entity that we simply exist within? What if the reason for our deaths, natural calamities, and other events is something completely beyond our perception? Whatever we do, we may never be able to understand what is actually happening at that level, just as bacteria may never be able to understand that humans exist.
One thing that could potentially support this idea is self-regulation. We see self-regulating systems throughout nature, and these patterns seem to repeat at different scales. We ourselves are self-regulating organisms, and nature also has countless cycles and mechanisms that regulate themselves.
Maybe these patterns continue at scales we cannot perceive. We can observe certain things at the scale of humans, but we still don't fully understand what happens at the nano scale or on the scale of the universe. Perhaps there are higher levels of organization and self-regulation that we simply don't have the ability to perceive yet.
https://www.youtube.com/watch?v=OKnpPCQyUec
But let me tell you another possibility. What if there is no nature, but just our perception of it.
Yea, tree falling in the forest and all that...stated more explicitly..
Gitanjali GulveSehgal @gigi_sehgal Jun 22 Replying to @fermatslibrary Contrarian Takes: 1. We live in a “box” governed by the compute we are capable of. Perhaps the rockets are out there in a form we cannot observe. ( borrowing from Quantum Ruliad ). E.g What do bacteria think of us? Do we “exist” for them? Are we infrastructure or entities to them? Do they think we do not exist? We cannot see Neutrinos streaming thru our bodies but atleast we managed to figure out that they existed. Who knows what else exists that our senses and technology cannot perceive or reverse engineer existence of? 2. Perhaps they have remote observation capability, 3. Perhaps its a simulation we are in a space alien overlord’s lab 4. Perhaps the Men in Black wiped our memory each time we see them 5. What were those drones flying over DC? 6. Perhaps they are already here
Is this a bug or am I just really confused?
E.g. when you accelerate ("W") the angle the light rays from in front of you appear to be coming changes, making them look farther away. If you let go of "W" you should keep your current velocity and see you are indeed still moving forward, just in a world more pronouncedly warped by the effects of relativity.
I also recommend a banner that says it doesn't work on mobile as it was quite confusing to me as to whether it was working or not.
Edit, maybe it's because the speed shift is so coarse I cross past 0 km/h from back to forwards and reverse too fast...
Other than this, very very nice. Love this kind of thing for developing intuiting outside the normal range in which we experience the laws of Physics. Well done.
That's exactly what would happen ins space.
More realistically - the atmosphere would not be gaseous (everybody dies), the sun would be a black hole larger than the earth's orbit (everybody dies), and quite a few other problems.
It's yet another xkcd-level apocalypse.
(But What If he's sworn it to secrecy?;)
To stop a 'blight' in the universe, some natural laws have to be changed wherever it starts to spread, is the story premise if memory serves me.
The Forever War series changes the speed of light at the end to mess with the mortals, not to prevent any calamity however.
Having said that... this is mostly a slogan and makes for good Youtube videos, but it falls apart the moment you subject it to even the most basic scrutiny. For one... it doesn't make sense to talk about a speed through time since speed is literally a measure of change with respect to time, so a change in time with respect to time doesn't make any sense.
But as a slogan, it captures the idea that motion through space and the rate of your own clock are tightly linked together.
Only if you're talking about other people's clocks and not your own. Your own clock is one second per second, but someone else's may be slower or faster relative.
You can say the age of the universe is 14 billion years, but that's in our reference frame.
In another reference frame it may be a different number.
People working at AI labs like yourself should figure out how to stop destroying science so there are still people who know enough to call you out when you spread misconceptions.
> preferred
While these are meaningful conventions, they are being measured with respect to that rest frame.
The local group moves at some few hundred km/s velocity relative to the CMB, so the age of the universe in our reference frame will be slightly shorter than that preferred frame. Call it ~10^-7 shorter but still ever so slightly shorter. That was my point.
So then you say take someone else's clock and compare it to your own clock, but that is still just a pure number. A speed is not a number, it has units like meters per second. A ratio of two clocks has no units at all, the units cancel. Whatever number you get, 3 or 9, it's just a factor by which two clocks disagree. You can absolutely interpret this ratio as a rate, but that doesn't make it a speed.
And a speed is exactly what the slogan needs, because the diagram/geometry it's using involves a right angled triangle where on one side of the triangle is your speed through space, and on the other side of the triangle is your speed through time, and the hypotenuse of the triangle is fixed at c (since every object travels through spacetime at this fixed speed).
For that to mean anything both sides have to be the same kind of quantity. You can't put meters per second on one side and a bare number on the other and call it a triangle. Nor can you patch it by multiplying the ratio by c to give it units, because the thing you get then grows as you speed up instead of shrinking. Either it has the right units and the wrong behavior, or the right behavior and no units at all. There's no version of this geometry that produces a consistent picture.
When c is approximately 10^7 times lower, so is the wavelength (if we keep the frequency the same), so now-visible light would have wavelengths far shorter than an atom or a molecule, and probably couldn't be easily detected by biological means.
You could say: sure, maybe we'll just see light at lower frequency. Maybe that's true, but the energy of a single photon is E = hf, where h is the Planck constant. So if we assume much lower-frequency photons, they have much lower energy, and thus become harder to detect.
Lots of other things could be different, like chemistry, heat conduction etc.
At a height of roughly 1.8, at c = 5km/h, light would take 0.1 seconds to travel from head to toe. Nerve signals are much slower than c, so human bodies likely wouldn't exist as we know them.
The list of potential implications to consider is fascinating, endless and maybe even a bit overwhelming :-)
EDIT: ah, by setting 'Speed of light' parameter to 40km/hr I find it a bit more intuitive
Forward means light is hitting your eyes faster, making it look like the distance the light had to cross is condensed, meaning it looks further away.
Moving backwards slights the light hitting your eyes, to the point where you're moving away from the light, so everything goes black.
In physics, "we" use the raisin bread analogy where when you bake the bread, the raisins are all getting uniformly distant from each other with no central point of expansion and no obvious sign of pulling in any specific direction such as would be the case for a gravitational effect.
Whether or not the speeds at which things happen in physics, chemistry, etc are somehow absolute, or somehow inherently relative to c, and would speed up and slow down if c changed, is an interesting question.
https://youtu.be/uu7jA8EHi_0
Some of the details in the paper are super cool. Since the game pulls "c" down to near walking speed, you receive photons at different rates depending on their direction relative to your motion (relativistic aberration / searchlight effect) resulting in neat visual shifts.
I don't usually download games, but I might have to make an exception just to try it out.
Light doesn't "travel". It's just an exchange of entangled photons creating the concept of time duration and distance.
Checks repo.
Contributors: @dbrant dbrantDmitry Brant @claude claudeClaude
I’m tired boss
I got confused by the premise. To the fully blind person, the speed of light does not matter. He'll hit the object 5 meters away from him regardless if he sees it or not (as will everyone else, but it'll look weird).
Electronics wouldnt work at all.
Website loads in few ms
Nahh it's not
As such I wouldn't base my understanding on the subject on this as-is. Which is a shame as, if it was actually hand coded I might actually use this to learn relativity, something which would otherwise be out of my reach.
A note on source code, I think committing the actual javascript code and such is a mistake at the level of committing compiled binaries to a repo. It's more useful, correct and genuine to upload the prompts used, which are the source code that generates the target code, and upon which the author and others can study and modify the program.
That said, as an idea, it reminds me of Kay's dynabook example ( https://dl.acm.org/doi/10.1145/800193.1971922 ) :
"Here look." Her fingers started to fly on the DynaBook's keyboard, altering the program she had·written several weeks before .. You justact as though the ship is pointed towards the sun and add speed!· As she spoke her ship started to fall, but not towards the sun. Oh no!..·"
If we want to move closer to that ideal, of interactive education, I don't think we can just apply the old forms and use the LLM to aid one in being the allmighty program-creator, the LLM needs to be placed at the service of the user. I can't help but seeing the usage of LLMs to generate code as misplacing this power. It's as if a new powerful metal were discovered and smiths can only think about making hammers and foundries and casts with that metal, considering it too valuable to actually use it for the products being smithed.